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Systems For Punks
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Devlog
1.40 Changes skill rolls
January 14, 2024
by
jlaakso
I returned to the game after a break, and was bothered by the Edge mechanic. While I like the premise of gear and circumstances only really mattering if yours are better than the other party's, in pra...
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1.39 Changes skills, adds advancement systems
May 03, 2022
by
jlaakso
Kill your darlings, bring more color I took a month long break from the game and realized I had been too specific in one area (skills) and too vague in another (character advancement outside of XP mec...
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Art, clarifications, layout
April 07, 2022
by
jlaakso
Added art, some clarifications and examples, layout adjustments for readability...
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1.37 layout & text clarity
April 05, 2022
by
jlaakso
1.37 adds examples to a few potentially confusing rules, and fixes layout issues and typos. No mechanical changes...
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1.36 Asset, prep, XP changes
April 03, 2022
by
jlaakso
Playtest results continue to improve the experience for all punks! Prep scene changed: Established in the middle of the action, not in advance. Always comes with an in-fiction boon (something the punk...
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1.34 Changes to risk & prep
March 19, 2022
by
jlaakso
1.34 seeks to make risk a more interesting mechanic, and have prep serve the fiction. Asset use gets more options. Full changelist: Major change: risk is no longer an edge. Instead, a player may pick...
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1.33: Cover art & drug changes
March 19, 2022
by
jlaakso
Art is good for marketing and I was so inspired by the previous playtest I wanted to draw, so now there's a cover. Clarified & changed drug rules: healing drugs only heal one health per turn, but you...
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1.32 performance booster change
March 12, 2022
by
jlaakso
Changed performance booster drug use effect to be a static +1 to all rolls in a scene instead of a die. Yes, it's substantially more effective: the goal is to make them enticing to use...
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1.3 brings table wisdom
March 07, 2022
by
jlaakso
Rules have been streamlined and expanded to treat all resource pool type things as "assets" — stuff you can use to boost your rolls whenever, and that refresh between scenes (or sessions, or adventu...
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1.22 adds money, rep, drugs
February 18, 2022
by
jlaakso
1.22 update, punks! Added rules for resources (money & debt) & scene rep ("friends"). Added rules for fixing your malfunctioning body (when you wake up in the hospital with diminished functionality) w...
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Rerolling & bags of guns
February 15, 2022
by
jlaakso
Update 1.21: added rules for rerolling with risk. Added an experience spending option to get more gear instead of better gear...
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Added a gear class
February 15, 2022
by
jlaakso
Minor update 1.2: added a gear class for style . If you've invested in neat moving hologram tattoos, surely you want some benefit for them, as well. Upcoming: bags of guns, rerolling...
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Additional rules
February 14, 2022
by
jlaakso
1.1 Update, punks! Added rules for pushing your rolls to get around tied results. This increases the lethality substantially, which is probably good. Added static target numbers for when you can't mak...
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