Additional rules
Systems For Punks » Devlog
1.1 Update, punks!
Added rules for pushing your rolls to get around tied results. This increases the lethality substantially, which is probably good.
Added static target numbers for when you can't make a roll opposed; I originally thought all rolls could work this way, but it's not really practical.
Added more specific rules for netrunning. Don't worry, it's a single column and doesn't constitute a separate dungeoncrawl for the netrunner.
What's next? Depends on what playtesting turns up. Currently thinking of adding more options for chases and relationships.
Files
systems for punks 1-1.pdf 11 MB
Feb 14, 2022
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Systems For Punks
A cyberpunk roleplaying game
Status | Released |
Category | Physical game |
Author | jlaakso |
Genre | Role Playing |
Tags | Cyberpunk |
More posts
- 1.40 Changes skill rollsJan 14, 2024
- 1.39 Changes skills, adds advancement systemsMay 03, 2022
- Art, clarifications, layoutApr 07, 2022
- 1.37 layout & text clarityApr 05, 2022
- 1.36 Asset, prep, XP changesApr 03, 2022
- 1.34 Changes to risk & prepMar 19, 2022
- 1.33: Cover art & drug changesMar 19, 2022
- 1.32 performance booster changeMar 12, 2022
- 1.3 brings table wisdomMar 07, 2022
- 1.22 adds money, rep, drugsFeb 18, 2022
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