1.36 Asset, prep, XP changes
Playtest results continue to improve the experience for all punks!
Prep scene changed: Established in the middle of the action, not in advance. Always comes with an in-fiction boon (something the punks planned all along), and an unexpected complication (something they didn't account for).
Clarified what edge does in a static roll: if the opponent would gain 3+ edge, instead increase the target number by +1.
Assets level & use terminology cleared up. Assets now have a level, a refresh, and current available uses.
Skill roll procedure cleared up (I hope!).
XP change: XP is now gained from failed skill rolls, in addition to one point at end of session. XP can be spent to add +1 to any skill roll result.
Added clarifications about initiative (there is none), combat (no special rules), and skills (they don't account nearly everything you might do in the game).
Added art.
Files
Get Systems For Punks
Systems For Punks
A cyberpunk roleplaying game
Status | Released |
Category | Physical game |
Author | jlaakso |
Genre | Role Playing |
Tags | Cyberpunk |
More posts
- 1.40 Changes skill rollsJan 14, 2024
- 1.39 Changes skills, adds advancement systemsMay 03, 2022
- Art, clarifications, layoutApr 07, 2022
- 1.37 layout & text clarityApr 05, 2022
- 1.34 Changes to risk & prepMar 19, 2022
- 1.33: Cover art & drug changesMar 19, 2022
- 1.32 performance booster changeMar 12, 2022
- 1.3 brings table wisdomMar 07, 2022
- 1.22 adds money, rep, drugsFeb 18, 2022
Leave a comment
Log in with itch.io to leave a comment.