1.34 Changes to risk & prep


1.34 seeks to make risk a more interesting mechanic, and have prep serve the fiction. Asset use gets more options.

Full changelist:

Major change: risk is no longer an edge. Instead, a player may pick up 0-4 risk dice per roll. If they lose, each die incurs an extra +1 cost.

Major change: prep is no longer an edge. Prep forms a pool of 0-4 dice shared by the crew, depending on depth of planning. The pool refreshes between scenes if the crew is still following the plan. The prep can be set as a flashback in the midst of the action. The prep scene only counts if it's dramatic.

Major change: each asset category may only be used once per roll. You can spend multiple uses in that one go, however. This is meant to introduce a better betting & commitment feel to the pushing mechanic, and avoid a situation where both sides keep adding +1 at a time until one of them is out of all assets.

Assets can be refreshed mid-scene by spending an action. This returns +2 uses to a given asset, up to its level.

Clarified that a stunned enemy can't roll for their defense. Instead, apply a static target number of 4.

Rolling procedure clarified (skill, teamwork, risk, prep, reroll, push).

Finding assets during gameplay: any assets picked up during gameplay go into a single use asset pool, split by category as per normal assets. 

Files

SFP 1-34.pdf 12 MB
Mar 19, 2022

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